Every world is persistent — clubs compete season after season, and any of them can be run by a real person, not the computer.
No bots to grind. Every result, signing and rivalry means more because there's a real manager on the other side.
Any club can be run by a person, in a world that never resets. Your rivals think, scheme and fight back.
Set your tactics, manage your squad and make real football calls — deep enough to matter, simple enough to enjoy.
Sign players, negotiate deals and grow your club across seasons. Every move shapes who you become.
Set your shape, pick your roles and send your team out to compete — then watch it play out.
You're chasing the same targets as real managers. Out-bid, out-negotiate and out-think them to land the signing.
Your world keeps moving between matches — stories, rivalries and careers that build over time.
Each world keeps running and never resets.
Headlines and reports bring every season to life.
Grudges build between real managers over time.
Players develop, age and retire over the years.
Every result lights up Match Talk — your world's supporters' network, where fans, pundits and rival managers post, react and chat after the whistle.
Ashford
2–1
Castleton
Auto-generated for flavour — no real people were upset in the making of this feed.
The worlds stay live while the game is worked on, so a change to the match engine or the transfer market lands in the season you are already playing.
Every league now has a book of record: the champion, the final table, the awards and that window's biggest deals, at one public address per season.
Read the update →The attendance on the match page and the money the home club is paid are finally the same number — so form fills the ground and the bank together.
Read the update →Scouting ran on flat numbers for every club. Now it is a building you invest in: wider briefs, more scouts out at once, and a tighter rating band on a fresh report.
Read the update →